Though previous Destiny expansions have offered campaign missions, this time you can expect a more traditional progression, and an optional higher difficulty level to put you and your fireteam to the test. The Legendary campaign rewards sound well worth it from the outset - provided you can stomach the Legendary level requirements and rewards thrown your way. On this page: That said, it only matters as a requirement. Each mission will have an effective max power cap, and if you are under that level, things will be more challenging. Similar to Raid Contest mode, this means you cannot overlevel. In other words, if you are above that level it will make no difference - but if you are under, it certainly will. In terms of difficulty and modifiers, the Legendary campaign is designed to be more challenging than a Legend Nightfall, though “easier than a solo dungeon or running a Grandmaster Nightfall”, according to Bungie. Some encounters will be different - “like swapping out an Elite for a boss or having an influx of more red bar foes” - and in general, enemies will be more difficult and more aggressive, have higher damage and stagger resistance, while shields will be stronger against unmatched types. For completing missions at Legendary difficulty, you will receive:
Double chest rewards (1-3 extra per mission) containing world pool gear, XP, upgrade modules and Glimmer Earning “Throne World armor and unlocks at a faster rate” - whether this is through the above chests, or in general play, is unknown.
Completing the entire Destiny 2: Witch Queen Legendary campaign gives the following rewards:
1520 Power level gear set (20 above the 1500 soft cap, 30 below the 1550 Power cap) Triumph required for completing the Throne World’s seal / title Exclusive emblem (claimed from the Triumph) 8x Upgrade Modules Witch Queen Exotic armour “typically reserved for PED Lost Sector drops” Exclusive Bungie Rewards (TBC)
In short - beyond the Triumph and emblem and Bungie Rewards (TBC), nothing exclusive you can’t get elsewhere. It is, however, a nice leg up in terms of Power - especially as everyone will start the expansion at 1350 - and it’s an effective way of getting the new Exotic armour usually only found in Lost Sectors. It’s December, which means the return of The Dawning and Moments of Triumph 2022! Elsewhere, the Season of the Seraph is here alongside More than a Weapon, Seraph Key Codes and Resonate Stems and the addition of Rose in Crucible. We’ve also seen a new dungeon, Spire of the Watcher, with has a chance of Hierarchy of Needs dropping upon completion. Earliear this year we had the arrival of King’s Fall and King’s Fall challenges, plus weapons including Doom of Chelchis and Touch of Malice. For The Witch Queen, learn how to get Dead Messenger and Parasite.
It’s possible to play through the Legendary campaign first time through - and if you don’t, you are able to replay the campaign on Classic or Legendary difficulty later. Legendary difficulty broadly scales to your Fireteam, meaning solo players have a decent chance. Bungie says it isn’t 1:1 however - with the example of boss health not being three times as high as it would be against a solo run - but it will still be challenging. In a Fireteam, you are limited to one revive per player per Darkness zone, with a shared timer of 40 seconds before an automatic wipe.
Best of luck getting everything you need before The Witch Queen arrives!